Week 6: Games based learning and M-learning

Here is a WORDLE of my blog!

Please see the post above to see an example of VOKI, an free animated avatar , which you can record a message in.

We also looked at Prezi the ‘zooming presentation editor

Bubbl.us, a mind map tool an example displayed below:

A survey conducted earlier this year by an antivirus software manufacturer, found that more of the children knew how to play a computer game than swim or ride a bike, and that more pre-schoolers knew how to use a smart phone than tie their shoelaces.

Other research carried out by Plymouth council, found that 72% of children under five spend on average half an hour a day online. It’s important to acknowledge that for many children, from an early age, ICT, computer games, and the Internet play a major part of their life.Programmers developing computer apps have realised younger children have access to Ipads and laptops and are developing games aimed for the under fives.

This is relevant for us as teachers to be aware that such young children are not only being exposed to computers, but becoming active users of them. As teachers, I think it’s important to remember not every child has access to a ‘ipad’ or computer or the internet at home and with the reports of child poverty rates rising, I think it will be very dependant on the area in which you are teaching. However the fact that for more and more children, this is a part of their life, which they enjoy, it was be used to make lessons more enjoyable, interesting and exciting.

VOKI of the article : Editorial: Play and learn: potentials of game-based learning, published British journal of technology (25 APR 2007) Maja Pivec


In the article Editorial: Play and learn: potentials of game-based learning, published British journal of technology (25 APR 2007) Maja Pivec suggests “primary education games have a high presence in non formal and informal segments of our learning. Unfortunately, in formal education, games are still often seen just as an unserious activity, and the potentials of games for learning often stay undiscovered” She goes on to suggest that games can offer a level of cognition which is useful in more formal areas of earning. She also notes that since the 1980s many scientists have stated that computers and other digital media can be used as a “cognitive tool for learning”.

Unfortunately, it is often just PDFs and Powerpoints which don’t offer a aspect of interaction which are used in the Primary classroom, and therefore don’t give an opportunity for this learning to take place.

1 comment
  1. jessica said:

    Great blog, really like the use of visual aids to support it,found the video links very informative. I thought the wordle of your blog a great idea.

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